Saitama
MemberCompsognathusAug-28-2015 2:49 PMHello my peoples of scified and i bring you news of my game that I talked about 4 months ago.
Well now it's back in production! I will finally be coming back to this project. after 3 months with a broken femur I have some models for you guys to enjoy The first is the main creature Deinonychus (W.I.P)
with more soon
New news! new deinonychus model with only 2700 polys! Great for games
This new model has a more accurate head and general body proportions with more news soon tomorrow!
More news! here is the almost complete model
(please not that i'm not trying to make it realistic )
I don't know what to put here
ScienceHerWay
MemberTriceratopsAug-30-2015 6:47 AM:O You're making a game?! I join 8/20/2015 so I wasn't here when you first started. I can't wait to see what you'll post about this game. Also the model looks good.
Triple X
MemberCompsognathusAug-30-2015 8:02 AMunless your model is going to be way more detailed, work with low-polygon models! Otherwise you are wasting virtual memory (RAM)!
Lone
MemberAllosaurusAug-30-2015 9:09 AMNice start Lopsquid, glad your femur has healed! :)
"Let The Cosmic Incubation Begin" ~ H.R. Giger
Saitama
MemberCompsognathusAug-30-2015 10:05 AM@Destoroyahx yeah the model only has about 3365 faces.
@Lone thanks :)
I don't know what to put here
Triple X
MemberCompsognathusAug-30-2015 11:09 AM@Lopsquid - 3365 is wayyyyy too much! Try to stay between 2000 - 2500 if it's a model for a game. There is plenty of space to add details, when you are going to create the texture-, bump-, specular- and normal-maps. I work with C4D!
This one for example has only 2600!
and here is a blueprint for proportion, hope it might help ya.
Can't wait to see the finished one! :D
Saitama
MemberCompsognathusAug-30-2015 12:36 PM@ Destoroyahx that is a great model! but how do you put the arm feathers? do yo post a texture on to them or something?
I don't know what to put here
Triple X
MemberCompsognathusAug-31-2015 1:12 AM@Lopsquid - THx, but that's not my model – but i am capable of modeling in that quality! ;) The feathers are texture and alpha maps on a simple layer, like this one!